About me

I am a second-year PhD candidate at MPI-INF (Saarbrücken), supervised by Gurprit Singh and Hans-Peter Seidel. At the end of my Master studies, I also had the privilege of interning at Wenzel Jakob’s Realistic Graphics Lab at EPFL (Switzerland). Before that, I completed my undergraduate studies with a major in Visual Computing at Hasselt University (Belgium).

My research interests include, but are not limited to generative rendering, physically-based (differentiable) rendering, inverse (graphics) problems and real-time global illumination. I am currently working to bridge the gap between the broad pixel-space knowledge of 2D image-based diffusion models and the world-space understanding inherent in 3D graphics renderers.

Publications

A Scalable and Coherent Approach to Monte Carlo Path Tracing for Multi-User Environments
Jente Vandersanden
Hasselt University (MSc Thesis, 2023)
An adaptation of the Monte-Carlo path tracing algorithm that makes it more modular and scalable for multi-user cloud-gaming environments.
Shared Rendering Computation in Cloud Gaming
Jente Vandersanden
Hasselt University (BSc Thesis, 2021)
A shared rendering system rendering diffuse interactive global illumination for dynamic scenes on a centralized server.

Other research projects

A reference heightfield, together with a rendering of its reconstruction.

A reference heightfield, together with a rendering of its reconstruction.

During my time at the Realistic Graphics Lab at EPFL in the summer of 2023, I worked together with the Mitsuba 3 team to implement physically-accurate differentiable rendering of heightfields. This technique can for example be used to reconstruct landscape geometry from satellite images. In addition, an adaptation of the projective Sampling method of [Zhang et al. 2023] was implemented for heightfields. A brief demonstration can be found here.
Example of synthetic training data generated by the tool I built

Example of synthetic training data generated by the tool I built

During the summer of 2022, I was an intern for Prof. dr. Philippe Bekaert's Visual Computing research group at Hasselt University. My main contribution there was the development of a synthetic data generation pipeline that renders photorealistic novel views of an object by querying a neural radiance field. The tool was created with the purpose to generate training data for an object detection model tailored to specular objects.

Extracurricular

When I am not tracing light paths, I like to travel and experience other cultures. The beauty of nature and our planet keeps surprising me (that is another reason why I enjoy simulating it on a computer). I enjoy a few sports, under which Muay Thai and snowboarding. I am also a great enthusiast of (visual) art, whether it be video games, photography or cinematography. One of my aspirations is to one day find and pursue a personal project that unites my technical knowledge with my passion for these arts. Below you can find a random selection of pictures from the past few years.

Finals of the Belgian Cybersecurity Challenge
Brussels, 2022

Finals of the Belgian Cybersecurity Challenge
Brussels, 2022

Flemish Programming Contest
Brussels, 2022

Flemish Programming Contest
Brussels, 2022